Some developers have taken on board these mods and improved upon them and ultimately released them as game expansions, some have hired the community modifiers to improve the game and others just leave them be.The only updates weve seen since December of 2016 have been for essential fixes, like MacOS Catalina compatibility.
Rocksmith 2014 Cable Mods And ImprovedWe can hazard a guess that UbiSupport found that supporting such an array of possible input sources would be problematic and so the game mode was removed. This is pure speculation however, as there hasnt been a public comment on the Direct Connect mode from any UbiSF staffers. What we can safely infer however, was it must have been removed very late in the process of Remastered, as enabling it again required just this line of text to be entered into a file at the right place. There may very well be some technical reason for the decision to remove it, but the testing done so far on PC, Mac and Linux (Steam Proton) suggests this is a fully featured and functional game mode. Something to note the rocksmith.ini flag: RealToneCableOnly 1 a setting used by most twitch streamers to prevent Rocksmith from taking control of their microphone, seems to effectively disable this input mode as well. For the casual user however that cant conveniently get a Real Tone Cable (RTC) in their locale, it seems like this mod will save a lot of hassle, since generic USB to guitar cables should now be useable (make sure they are capable of being set to 48khz16 bit DVD quality) and are far more readily available outside of North America and Europe, than the RTC is. Since Direct Connect mode is essentially Microphone Mode with the tones enabled Player 1, or the left hand side of each of these screen captures, is the Direct Connect mode results and the right hand side the Real Tone Cable. In the words of the person that managed those results above. Just like Microphone Mode, Direct Connect can only be used by Player 1, while Player 2 is restricted to using a RTC. The other major one being that depending on your audio drivers, you may not be able to select the correct input channel for your audio interface as the input. We have also heard of Steam Proton users on Linux being able to use this input mode without any additional hassles. There is however another project (not affiliated with this group of modders) named RSASIO that you should look at, as this modification makes Rocksmith see the ASIO device as a Real Tone Cable and leverages the benefit of those ASIO drivers. Unlike the Direct Connect option, RSASIO can let you define which input channel of your interface is used for single or multiplayer. A very useful feature if your interface has Channel 1 as a microphone source and Channel 2 as the guitar input ie, like every Focusrite Scarlett interface. There was an explanation given around the time along the lines of that due to available resources, we could have the song lists, or the ability to re-name them, not both Apologies for not having the exact quote, WMG has blocked the video that we believe it was made in. The only problem being they have to do so with a text editor (or the RSMods gui) while Rocksmith is not open. If you ever need to change what one of the lists is named as, just open the RSMods.ini file and change the name and save, or you can use the included gui to set them. Next time you run Rocksmith youll have the new song list names. That was painfully slow when those consoles were new, but by modern standards where PC users have NVMe drives capable of around 40x the read speeds of those drives, totally unbearable. Believe it or not, a decent portion of the startup time is actually required for loading game assets and the timing is seemingly set to be pretty close to what is required for a 5400 rpm drive. But, who still uses such drives RSMods has a setting for enabling the fast load mod. If you have an SSD drive or faster, then this mod will cut down your game startup time by a significant amount.
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